AI Insights · Timothy · October 2022
Top 5 Fidget Toys Games in Turkey, Q3 2022: Unified Platform Performance
In Q3 2022, the top 5 fidget toy games in Turkey showed varied performance trends in downloads, revenue, and active users. Data from Sensor Tower reveals interesting shifts over the quarter.
In Q3 2022, the performance of the top 5 fidget toys games in Turkey exhibited diverse trends across downloads, revenue, and active users. Below, we delve into the weekly metrics for Antistress - Relaxing games, Slime it: Slime Game Simulator, Squishy Ouch: Fidget Toys, Automatoys, and Fidget Toys Trading: 3D Pop It.
Antistress - Relaxing games from Moreno Maio showed significant activity. Weekly revenue fluctuated, peaking at around $95 in mid-August. Downloads saw a notable rise, reaching over 76K in the first week of August, before tapering off to around 32K by late September. The app maintained a robust active user base, with numbers peaking at approximately 160K in early August and stabilizing around 110K towards the end of the quarter.
Slime it: Slime Game Simulator demonstrated modest performance. Weekly revenue remained low, hovering between $3 and $33. Downloads were minimal, with a slight increase to 26 in early August. Active users saw a gradual decline, starting at around 1.9K and decreasing to approximately 1.7K by the end of September.
Squishy Ouch: Fidget Toys experienced a dip in metrics. Revenue peaked at $18 in early August but generally remained below $10. Downloads were sporadic, with a high of 2K in early July but dropping to zero in subsequent weeks. Active users also declined steadily from about 15K in late June to around 8.5K by the end of the quarter.
Automatoys, released in mid-August, showed promising growth. Revenue saw a peak of $29 in mid-September. Downloads increased steadily from 332 in its release week to over 1.6K by mid-September. Active users followed a similar upward trend, rising from 323 to over 5.4K by the end of the quarter.
Fidget Toys Trading: 3D Pop It by Freeplay LLC had fluctuating metrics. Revenue peaked at $10 in late July but dropped to zero for several weeks. Downloads declined from over 62K in late June to around 12K by the end of September. Active users also saw a decrease, from about 105K in late June to around 45K by the end of the quarter.
These insights, derived from Sensor Tower data, highlight the dynamic performance of fidget toy games in Turkey. For more detailed analysis and insights, visit Sensor Tower's platform.